About
Game developer based in Malta.
About me
A lifelong gamer from sunny Malta, I have a variety of gaming interests, which are mainly focused on PC, Mobile and a handful console games. Being brought up with a trusty Gameboy, I also enjoy a fair few handheld games on platforms such as; the Nintendo 3DS series and the Switch.
In terms of games, my taste varies and is mostly dependant on the game; the XCOM series, the Warcraft series and League of Legends are amongst my favorites. In addition to this, I enjoy playing a mixture of Jam games with a particular interest in innovative games or games with fresh ideas.
Skills
Languages, tools and technologies I use across game and web development.
Languages
Backend & Data
Game Development
Platforms
Tools & Production
Commercial Games
Games I've professionally worked on.
Almighty Mustang Express
7s Fire Blitz Liberty Reels
Shimmering Sands JRE
Hard Rock Hotstepper
Flaming Hot Chilli Pot JRE
Saint Fished
Big Money Frenzy Golden Magnet
Living with Stan
Ted Afterparty
Big Hits Blazinator
Saint Nicked JPR
Joker Lux Megaways
Holdfast
Speechie
Nothing To Declare
Canna Farm
Dirt Trackin' Sprint Cars
Saif Trip
Airside Andy
Oobedoo
Beasty Karts
Rambo
Beasty Skaters
Personal Projects
Finding Freedom from Constraints.
Pokémon Idle
A browser-based Pokémon idle game: travel routes, catch and evolve your team, and battle trainers for badges.
Untitled YEET Game
A Monty Python-style party game where two players repair and YEET items using Nintendo Switch Joy-Cons.
Light's Out: It's Time for Bed
A janky 4-player local co-op sibling-rivalry game with flashlights, built for "What home means to you".
The War of the Four Races
A solo entry inspired by Avengers: Infinity War, built for the theme "Sacrifices must be made".
Falling Apart
A slice-of-life game for the theme "Falling": you play as a Robot Combat mechanic.
Sink or Swim
A quick game for the theme "Running out of space": a fish in a sink faces an evil psychedelic cat.
Idle Hatcher
Combining two incompatible genres, we paired full-attention Rhythm with Idle to make an Idle Rhythm game.
Glitch Rush
A fully networked 4-player trivia game for "Transmission": answer questions and tap to the beat.
Kitchen Things
For "The more you have, the worse it is": as a lone restaurateur, serve weird food to impatient aliens.
Eat, Pray, Live
For "Running out of Power", a crazy game about giants powered by "Jesus Fernando Power".
Star's Gift
A visual-novel-style game starring a friend, packed with inside jokes from my World of Warcraft guild.
Tiny Man's Skies
A No Man's Sky parody for "A Small World": planet exploration with real-time lighting and physics-driven worlds.
Trigonometry Trumps Toupees
A weird PvP rock-paper-scissors game for "Waves", throwing mathematical waves at Donald Trump.
The Hunt Is Off!
A solo top-down shooter for "One Room": stop the diseases killing each other before an extinction dooms the world.
Restonerant
A prehistoric cooking game built for the theme "Ancient Technology" — our first cooking game.
The Blind Prophet
An experimental Breakout/Arkanoid game for "Ritual" that removes one crucial element: the visuals.
Yuusha Kishi
My first solo jam entry, for "Growing / two-button controls": a two-button game that placed 788th of 2,870.
Unforeseen Lifetime
An interactive story-based game for the theme "Lifetime" that took second place.
Rage Against Hipsters
A hybrid board/digital game for "What do we do now?" — a band's struggle to play a concert; won Best Hybrid Game.






















